June Progress Report
Hey there!
So, wow... Okay, I went a little far with the artwork content of this build. Thus far it has been the most technically demanding build yet. This is mostly because this part of the story's going to be introducing some characters and things are going to start ramping up so I wanted effective artwork to portray that. That doesn't mean that most builds will be this demanding fortunately, but yeah... I just finished putting all the CG sketches and placeholders into their respective places and moved them around so now all that remains is placing certain characters in the right spots, adding music and sound effects, and replacing the placeholders with more developed artwork.
To add to this, I'm thinking of making one massive overhaul update to redo artwork. This won't be a typical one though. I'm intending to make this the final one and that's because I did find someone willing to help with mecha designs. This overhaul will perhaps be the biggest change to I.C.O. yet and I intend to do much more than just brush up the feral artworks. I would love to get a new UI and even a new name for I.C.O. This overhaul will also mean I won't have to go back and redo artwork again, and again, and again. I've already done it twice now and I really don't want to have to waste valuable work time dedicated to that so I'm very fortunate to have found people willing to finalize the feral designs.
Furthermore, I'm considering giving I.C.O. a subtitle. I.C.O. on its own conflicts with a lot of web traffic stuff because it shares its name with the popular video game ICO. So, I've been thinking of giving it a brand new subtitle sort of to signify the game's brand new era. I'm not sure at the moment but suggestions would be appreciated. I may discuss this more when the time comes but I do hope this paints a picture for what the subsequent months of development time may entail. I'm hopeful this will solve a lot of my art issues and allow me actually work towards progressing the story of I.C.O.
Anyways, thanks so much for the support and I hope I can get this build out quickly in the best state possible! Thank you!
-Cetus
Get I.C.O. - Machina Lutris
I.C.O. - Machina Lutris
A lonely sea otter surviving in a world ravaged by the mysterious monsters known as the I.C.O.
Status | In development |
Author | CetusOtter |
Genre | Visual Novel, Action |
Tags | Anime, Dystopian, Furry, Gay, LGBT, Male protagonist, Mechs, Sci-fi |
Languages | English |
More posts
- Pulling the PlugJun 02, 2024
- Machina Lutris 1.1Nov 13, 2023
- New Song!Sep 20, 2023
- Brief UpdateAug 06, 2023
- oh hey look its outJul 31, 2023
- Progress Report + Teaser for Something Else?May 27, 2023
- Progress Report Oops!Jan 29, 2023
- Progress Report 7/25/2022Jul 25, 2022
- Machina Lutris AndroidJun 23, 2022
- Machina Lutris - DemoJun 22, 2022
Comments
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Always glad to see progress on this VN!
It has so much potential in my opinion, can't wait to see where it will end up!
Nice work as usual~
Just an idea, and dunno if this helps with the searchability, but perhaps the subtitle dould be the name of the unit Judah's a part of?
I.C.O.: Squad-015
That’s some good news, nice work dude!
As for the subtitle I can only think of the obvious, maybe something relating to the fact it’s post-apocalyptic, like “fallen world” or “survival”?
Glad you’re making good progress!🐊